a This Policy Recommendation Briefing is based on the study on “Esports Background Analysis”. A suitable and functioning strategy requires a shared understanding/definition of what esports is. It is important to differentiate esports from traditional sports. This can have an impa...
Esports has become an integral part of the digital society. Esports is a fast paced and heterogenic phenomenon and a cross-sectional topic linking gaming, entertainment and media, culture and art, education, business, diversity and inclusion, and sports. In this background analys...
The objective of this Report is to lay the groundwork for the preparation of the Cluster 2 WP Calls to support the European Collaborative Cloud for Cultural Heritage for the period of 2023-2025, along three milestones: design and implementation of the basic architecture and gover...
In 2021, the Decision No 1194/2011/EU establishing the European Heritage Label celebrates its tenth anniversary. The year of the third and the fourth COVID waves is not ideal for celebration, but the EHL proved its strength and resilience even in these hard times: the number of s...
The Work Plan for Culture 2019-2022 selects gender equality as one of the five sectoral priorities for EU action. The purpose of this study is to provide background information and context on the specific challenges faced by women in the cultural and creative sectors for the OMC ...
This study aims to identify opportunities in artificial intelligence (AI) for the Cultural and Creative Sectors (CCS), taking into consideration also the current challenges they pose, and suggest actions for CCS stakeholders as well as national/international policymakers in apply...