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Design of the lndoor gaming and adventure world "Feenstein" by conversion of a former confectionery at the Saalfeld fairy grottos - Planning Technical equipment - EU tenders
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Design of the lndoor gaming and adventure world "Feenstein" by conversion of a former confectionery at the Saalfeld fairy grottos - Planning Technical equipment

  • Published
    30/06/2026
  • Today
    22/07/2026
  • Deadline
    29/07/2026
Status
Published
Type of contract
Services
Subject for Renewal
No
Buyer
Saalfelder Feengrotten und Tourismus GmbH
Place of performance
NUTS code: Multiple place of performance
Location of buyer
NUTS code: Not available
Business sector (Main CPV)
71310000 Consultative engineering and construction services
Total estimated contract value (excluding VAT)
Not available
Total final contract value (excluding VAT)
Not available
Number of lots
2
Tender reference number
2026-05-010
Description

The subject of the procedure is the development of an interdisciplinary overall concept for a year-round indoor experience world ("Feenstein") at the Saalfeld location. The measure is carried out by rebuilding and refurbishing an existing single-storey building (former confectionery), which was built in the first half of the 1990s for sales, production and office use and is currently unused. The gross floor area is about 960 m ², the net floor area about 850 m ². The offer is aimed in particular at the core target group families with children aged about 4-12 years. At the same time, the concept is to be developed in such a way that accompanying persons as well as younger or older children are emotionally involved in the experience, i.e. the experience dramaturgy works across generations and a high quality of stay for the entire family is created. Furthermore, the existing tourist offer of the fairy grottos is to be supplemented and expanded and a high quality of stay for children and accompanying adults is to be offered within a common experience area. What is required is not a classic indoor playground, but a spatially and scenographically developed experience architecture, which is based on analog, sensual and atmospheric qualities and enables both a dramaturgically guided first ascent as well as a free, repeatable use on subsequent visits. In terms of content, a consistent overall concept must be developed that combines the themes of nature, mining, magic and fantasy and translates them into an independent quality of experience through materiality, lighting and spatial sequences. The spatial organization has to be based on a hybrid use system and includes passage rooms for guidance and orientation (about 40-50 %), experience rooms for active use and interaction (about 30 %) as well as dwelling rooms for extension of stay and depth of use (about 20-30 %), which are to be developed as a coherent system with flowing transitions. In addition to clear guidance, it is necessary to provide for conscious permeability in order to enable alternative uses and repeated visits. The experiential dramaturgy is intended to represent a comprehensible sequence of entry, activation, compression, deceleration, climax and return. The interaction must be predominantly analogous, physical and haptic; digital elements must be provided where they offer added value in terms of functionality or content; Part of the concept is in particular the combination of analogue design with digital processing, for example as part of a creative module. The design is carried out without daylight and is based on targeted staging by artificial lighting, materials as well as acoustic and haptic elements, whereby a robust, durable and low-maintenance implementation with the lowest possible degree of technical complexity is to be strived for. In addition to the experience areas, all functional areas, in particular reception and ticketing, cloakroom, shop, gastronomy, sanitary facilities, personnel areas, storage areas as well as technical and auxiliary rooms, must be integrated into the overall concept and arranged in such a way that the flow of experience is not impaired. The planning is carried out within an investment framework of approximately EUR 3.8 million net and the investment framework for cost group 400 is currently EUR 0.952 million gross. The cost approach for the individual plant groups amounts to tgw. Date Gross: KG 410 Sewage, water and gas plants: 123.760,00 EUR KG 420 Sewage, water and gas plants: 171.360,00 EUR KG 430 Air conditioning systems: 133.280,00 EUR KG 440 Power plants: 333.200,00 EUR KG 450 Telecommunications and information technology installations: 95.200,00 EUR KG 470 Usage-specific systems (event. and stage technology): For the project promoter, environmental and climate policy aspects as well as the long-term energy efficiency and sustainability of the building are of central importance. The aim is to implement a solution that permanently minimizes energy consumption, is economically viable and meets the requirements for sustainable building operation in the best possible way. Particular importance is attached to the interplay between the planning of technical equipment and the planning of buildings, scenography and structural design. All in all, a technical equipment has to be developed that represents an economically viable, operationally efficient and long-term usable solution and that helps to experience the architecture, scenography, use and operation as a distinctive object of fantasy and magic with surprises and a clear unique character as a consistent overall system.

Submission Method
Electronic via:
https://www.dtvp.de/Satellite/notice/CXP4Y7ZMZRW
Tenders may be submitted
Electronic submission: required
https://www.dtvp.de/Satellite/notice/CXP4Y7ZMZRW
Information about a public contract, a framework agreement or a dynamic purchasing system (DPS)
Not available
Conditions for opening tenders (date)
Not available
Prior information
Contract
Award
Footnote - legal notice

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