Students, teachers, families and other community members use digital technology as an educational tool in formal, non-formal and informal learning environments. While its use is widespread, increasing concern has emerged about its effects on children, particularly in relation to their empathy an...
In the current context of rising populism, racism, intolerance and scepticism among European Union (EU) citizens, coupled with a decreasing level of electoral participation rates in several Member States, the European Commission has the clear mandate to reinforce EU citizens’ commitment to Europ...
The aim of this research project is to map, analyse and summarise knowledge and research on social media and vaccination. The key objectives were to identify preferences for using different social media platforms as a source of information on vaccination and the influence that social media have ...
Excessive alcohol consumption is a widespread problem in many European countries. Being the third-leading risk-factor for disease and mortality in Europe, reducing harmful use of alcohol is considered one of the priority public health areas by WHO. In collaboration with DG SANTE, the Behavioural...
Behavioural or social theories and models are considered an important tool in effective behaviour change interventions and programmes. They can identify the changes that take place, explain and support change dynamics, identify key influences on outcomes and select those participants most likely...
Internet is a real place. Every time we switch on our computers, use a program or an application, when we log in to a social media we enter a virtual space made up of worlds, domains, forums and rooms. But we behave differently when we interact with technology: technology amplifies and accelerat...
Artificial intelligence (AI) systems, when applied in practical applications, have an impact on human behaviour. On the one hand, AI provides cognitive assistance to humans, such as helping us to interpret data more efficiently and discover hidden knowledge in large data resources. On the other ...
Internet is a real place. Every time we switch on our computers, use a program or an application, or log in to a social media site, we enter a virtual space made up of worlds, domains, forums and rooms. But we behave differently when we interact with technology: technology amplifies and accelera...
Globalisation and rapid technological progress have increased the focus on efficient investment in highquality skills across the EU countries. One issue that is high on the political agenda is the persistent underachievement among youths in many European countries meaning that approximately 20 p...
The concept of identity, its representation and the definition of its attributes sees essential changes in its translation into the digital world. The elements involved in the process of identification and authentication, attributes and identifiers, are created into a virtual world where physica...